9 #include "SetTrekPlugins.h" 11 #include "ImageManager.h" 37 virtual void Load() = 0;
38 virtual void UnLoad() = 0;
39 virtual void Render() = 0;
40 virtual void Update() = 0;
static void Init(Graphics *graphics)
This method make it possible to access graphics object
Definition: GameManager.h:28
Class for Graphics This class manages the Graphics objects
Definition: Graphics.h:15
static Graphics * EngineGFX
Setting up a graphics object
Definition: GameManager.h:23
virtual void Load()=0
Virtual method for the game levels
Class for GameManager This class helps to manages the Game Level
Definition: GameManager.h:17