Here are the classes, structs, unions and interfaces with brief descriptions:
CEventManager | Class Manages the different levels that the game may have. It also manage how and when a level should load and the switching of the levels. |
CGameManager | Class for GameManager This class helps to manages the Game Level |
CGraphics | Class for Graphics This class manages the Graphics objects |
CImageManager | Class for ImageManager This class loads the image from file and converts it to a ID2D1Bitmap image It also manage chroma-key and composite images |
CSector01 | This class manages all the data objects needed for the first level Sector01 |